Valheim Tools

World Modifiers Editor

Upload a .fwl or Valheim 1.0 .fwl2 file, change world modifiers, and download the updated file. Processing stays in your browser; nothing is uploaded.

Valheim stores world modifiers in a small metadata file, separate from the world itself. On Valheim 1.0 that file is _main.<N>.fwl2 inside the world folder. Older worlds still use a .fwl next to the .db. If you picked the wrong difficulty when creating a world, or want to dial raids up or down later, edit that file instead of starting over.

This tool reads your file locally, lets you apply a preset or change individual settings, and gives you a modified file to put back in the same place. Joined players stored in a .fwl2 are left as they were. No account needed. See also our other Valheim tools.

Select world file

Click to upload or drag and drop

Accepts .fwl and .fwl2 world metadata files

How to use it

  1. Valheim 1.0. Open .config/unity3d/IronGate/Valheim/worlds_local/<WorldName> and upload _main.N.fwl2 for the highest N that also has a matching _main.N.ok file. That is the save the game loads.
  2. Older worlds. Upload the .fwl next to the .db in worlds_local.
  3. Leave .db, .db2, and .chunk files alone. Modifiers are not stored in them.
  4. Pick a preset or change settings by hand.
  5. Stop the game or server, then replace the file you uploaded. Keep the same filename.
  6. Start Valheim again so it picks up the changes.

What each setting does

Combat

Five levels: Very Easy, Easy, Normal, Hard, and Very Hard. Easier levels raise the damage you deal and lower enemy damage. Hard and Very Hard do the opposite, and enemies are a bit larger and faster. Very Easy fits a building world. Very Hard is the high-challenge end.

Death penalty

Sets skill loss and what you drop on death. Casual keeps equipped gear and lowers skill loss. Very Easy and Easy also lower skill loss. Normal is the usual loss. Hard raises skill loss and deletes unequipped items. Hardcore deletes your items and resets skills. Most co-op servers stay on Normal or Easy.

Resource rate

Multiplies what you get from nodes and drops: ×0.5, ×0.75, Normal, ×1.5, ×2, or ×3. A higher rate means less grinding when you are mostly building.

Raid rate

How often events such as greydwarf raids fire: None, Much less, Less, Normal, More, or Much more. None turns them off when raids keep wrecking a base mid-project.

Portals

Portal items lets you carry ore and metal through portals. No boss portals blocks travel to boss arenas; No portals shuts them down entirely.

Optional flags

These flags change rules without moving the difficulty sliders.

  • No build cost. Building does not spend materials.
  • Player based raids. Raids follow each player's progress.
  • Passive enemies. Creatures do not attack until you provoke them.
  • No map. Hides the map.

Running a server?

AleForge hosts Valheim worlds if you would rather not manage the files yourself.

Valheim at AleForge

Common questions

What is an FWL file?

World metadata: name, seed, and modifier settings. Before Valheim 1.0 that file is a .fwl next to the .db. On 1.0 it is _main.N.fwl2 inside the world folder. The .db and .db2 hold terrain, builds, and player data.

Can I change modifiers on a world I already started?

Yes. Edit the metadata file, replace it, and restart. Your base and inventory stay in the .db or .db2.

Does this upload my save?

No. The file is read and written in your browser only. Back up before you overwrite anything on disk.

Which presets are there?

Easy, Hard, Hardcore, Casual, Hammer mode, Immersive, and Reset to normal. You can still tweak each dropdown after applying a preset.

Do I edit the .db file too?

No. Modifiers live only in the .fwl or .fwl2. Leave .db, .db2, and .chunk files alone.