Palworld Tools

Palworld Save Converter

Move a co-op or single-player world to a dedicated server, or pull a server world back to local. Full player-ID remap — character, inventory, party, palbox, guild, bases, and pal ownership. Runs in your browser; files stay on your PC.

🔒 Your save stays on your PC - nothing uploads

Co-op → dedicated usually keeps your bases and pals, but the host character wipes. Co-op hard-codes the host as …0001; dedicated servers give each Steam account its own ID. This tool does the host save fix: it rewrites those GUIDs in your files.

Drop your SaveGames folder, pick the world and character, add your SteamID64, download the zip. Nothing installs, nothing uploads. You don't need a blank character on the server first if you're on Steam.

Conversion direction

1. Add your save files

Drag & drop your save folder here

Tip: drop the whole SaveGames folder so we can list worlds by name. A single world folder or loose .sav files work too.

Where do I find my save?

  1. Press Win+R, paste %LocalAppData%\Pal\Saved, and hit Enter.
  2. Drag the SaveGames folder from that window straight onto this page.
  3. Worlds show up by in-game name. Pick the one you want.

On a dedicated server the world lives in Pal/Saved/SaveGames/0/.

You can also upload a single world folder, or Level.sav plus Players/ files.

How the Palworld save converter works

Every character has a player GUID. Co-op hosts are stuck on 00000000000000000000000000000001; dedicated servers generate one per Steam account. Skip the rewrite and you log in on the beach with an empty inventory while your bases sit untouched.

The converter unpacks your save in the browser, patches GUIDs in Players/*.sav and Level.sav, drops WorldOption.sav for server uploads, and zips the result. Save parsing borrows from palworld-host-save-fix, palworld-save-tools, and ooz-wasm for Oodle saves.

How to migrate Palworld co-op to a dedicated server

  1. Back up %LocalAppData%\Pal\Saved\SaveGames on your PC.
  2. Upload your SaveGames folder to this converter. Select your world and the host character.
  3. Enter your SteamID64. The tool computes your server player GUID automatically.
  4. Download the converted ZIP and extract it on your dedicated server at Pal/Saved/SaveGames/0/<world-id>/.
  5. Set DedicatedServerName=<world-id> in Pal/Saved/Config/WindowsServer/GameUserSettings.ini (Linux: LinuxServer).
  6. Start the server and join with the same Steam account. Copy LocalData.sav from your old co-op folder if your map overlay is missing.

Palworld save migration guide

Host save fix

Most failed migrations stop here. Swaps the host's …0001 ID for the one tied to your Steam account — including the player filename Linux dedicated servers expect.

Full Level.sav remap

Beyond renaming the player file, we rewrite character entries, guild membership, pal ownership, and palbox/party slots so inventory and pals both land with you on the server.

WorldOption.sav

Co-op worlds stash rate tweaks in this file. Dedicated servers read PalWorldSettings.ini instead. We remove it when you upload to a server.

Map & waypoints

Fog of war lives in LocalData.sav on your PC, not in the world save. Copy it over after your first join if the map looks blank.

Need a Palworld server?

File manager, save uploads, hardware that stays up. We host Palworld.

Palworld hosting at AleForge

Palworld save converter FAQ

How do I move my Palworld co-op world to a dedicated server?

Upload the save here, pick world + character, enter SteamID64, download the zip, put it in Pal/Saved/SaveGames/0/, and set DedicatedServerName to the folder name.

Do I still need a throwaway character on the server?

Not if you're on Steam. Your SteamID64 is enough — we derive the server player ID. Paste a GUID manually for Xbox, PlayStation, Mac crossplay, or -nosteam.

Why does my character reset on a dedicated server?

Co-op host is …0001. Dedicated servers use Steam-derived IDs. No rewrite means a fresh character.

Is my save file uploaded anywhere?

No. It runs in your browser on your machine. We never receive your save files.

What is the Palworld host save fix?

Remaps the co-op host GUID to what your dedicated server expects for your Steam account. A full migration also rewrites that ID everywhere it appears in Level.sav — character entries, guild data, pal ownership, and palbox/party slots — not only the player filename.

Will my pals, party, palbox, and bases survive migration?

Yes for a complete remap. Inventory lives in Players/. Bases, guild membership, pal ownership, and palbox/party slot references live in Level.sav. We rewrite those player-ID references so the dedicated server can still see your character, pals, and guild after you join.

How is this different from a partial host-GUID rename?

Renaming only Players/…0001.sav (or rewriting a few labeled GUIDs) often leaves guild, ownership, and container-slot IDs pointing at the old co-op host. That can load your inventory while leaving the party and palbox empty. A full conversion remaps the player ID across character entries, guild blobs, pal ownership, and CharacterContainerSaveData slots in Level.sav.

Why is my map dark after migrating?

Map discovery is client-side in LocalData.sav. Join once, quit, then copy it from your old co-op folder to the new server's local save path under your Steam ID.