Palworld Tools

Palworld Save Converter

Move a co-op or single-player world to a dedicated server, or pull a server world back to local. Full player-ID remap — character, inventory, party, palbox, guild, bases, and pal ownership. Runs in your browser; files stay on your PC.

🔒 Your save stays on your PC - nothing uploads

Co-op → dedicated usually keeps your bases and pals, but the host character wipes. Co-op hard-codes the host as …0001; dedicated servers give each Steam account its own ID. This tool does the host save fix: it rewrites those GUIDs in your files.

Drop your SaveGames folder, pick the world and character, add your SteamID64, download the zip. Nothing installs, nothing uploads. You don't need a blank character on the server first if you're on Steam.

Conversion direction

How do I migrate a dedicated server world back to local co-op play?

  1. Choose Dedicated Server → Co-op.
  2. Add the server world from Pal/Saved/SaveGames/0/.
  3. Pick the character who should become the co-op host. The converter remaps that player ID to 00000000000000000000000000000001.
  4. Create a new co-op world in Palworld, load in once, and quit so the game writes a blank folder.
  5. Download the ZIP and copy Level.sav and Players/ into that new world folder under %LOCALAPPDATA%\Pal\Saved\SaveGames\<steam id>\.
  6. Launch that world. Other player files in the ZIP keep their IDs.

1. Add your save files

Drag & drop your save folder here

Tip: drop the whole SaveGames folder so we can list worlds by name. A single world folder or loose .sav files work too.

Where do I find my save?

  1. Press Win+R, paste %LocalAppData%\Pal\Saved, and hit Enter.
  2. Drag the SaveGames folder from that window straight onto this page.
  3. Worlds show up by in-game name. Pick the one you want.

On a dedicated server the world lives in Pal/Saved/SaveGames/0/.

You can also upload a single world folder, or Level.sav plus Players/ files.

How the Palworld save converter works

The AleForge Palworld Save Converter moves a co-op host save to a dedicated server by replacing the co-op host GUID, 00000000000000000000000000000001, with the player ID derived from the selected Steam account. The converter runs in your browser, patches player GUID references in Players/*.sav and Level.sav, removes WorldOption.sav for server uploads, and downloads the converted files as a ZIP. Without the GUID rewrite, a dedicated server can create a fresh character with an empty inventory while the original bases remain in the world save. AleForge maintains this converter. Save parsing borrows from palworld-host-save-fix, palworld-save-tools, and ooz-wasm for Oodle saves.

How to migrate Palworld co-op to a dedicated server

  1. Back up %LocalAppData%\Pal\Saved\SaveGames on your PC.
  2. Upload your SaveGames folder to this converter. Select your world and the host character.
  3. Enter your SteamID64. The tool computes your server player GUID automatically.
  4. Download the converted ZIP and extract it on your dedicated server at Pal/Saved/SaveGames/0/<world-id>/.
  5. Set DedicatedServerName=<world-id> in Pal/Saved/Config/WindowsServer/GameUserSettings.ini (Linux: LinuxServer).
  6. Start the server and join with the same Steam account. Copy LocalData.sav from your old co-op folder if your map overlay is missing.

Palworld save migration guide

Host save fix

Most failed migrations stop here. Swaps the host's …0001 ID for the one tied to your Steam account — including the player filename Linux dedicated servers expect.

Full Level.sav remap

A full AleForge Palworld Level.sav remap updates more than the player filename: it rewrites character entries, guild membership, pal ownership, and palbox and party slots that reference the former co-op host ID. Inventory is stored in Players/, while these world-level references in Level.sav help the dedicated server continue to associate your character with its pals, guild, palbox, party, and bases.

  • Character entries
  • Guild membership
  • Pal ownership
  • Palbox and party slots

WorldOption.sav

Co-op worlds stash rate tweaks in this file. Dedicated servers read PalWorldSettings.ini instead. We remove it when you upload to a server.

Map & waypoints

If the Palworld map is dark after migrating to a dedicated server, the missing discovery data is stored locally in LocalData.sav, not in the world save. Join the migrated server once, quit Palworld, then copy LocalData.sav from the old co-op folder to the new server local-save path under your Steam ID (%LOCALAPPDATA%\Pal\Saved\SaveGames\<your steam id>\<server world id>\) to restore the map overlay and discovered areas.

Need a Palworld server?

File manager, save uploads, hardware that stays up. We host Palworld.

Palworld hosting at AleForge

Palworld save converter FAQ

How do I move my Palworld co-op world to a dedicated server?

Upload the save here, pick world + character, enter SteamID64, download the zip, put it in Pal/Saved/SaveGames/0/, and set DedicatedServerName to the folder name. On Steam you do not need a blank character on the dedicated server first: SteamID64 is enough, and the converter derives the server player ID.

Do I still need a throwaway character on the server?

Not if you're on Steam. Your SteamID64 is enough — we derive the server player ID. Paste a GUID manually for Xbox, PlayStation, Mac crossplay, or -nosteam.

Why does my character reset on a dedicated server?

A Palworld character resets when a co-op world is moved to a dedicated server because the co-op host GUID is always 00000000000000000000000000000001, while the server assigns a player ID from the Steam account. Without that GUID rewrite, the server can create a fresh character with an empty inventory while the original bases remain in the world save.

Is my save file uploaded anywhere?

No. It runs in your browser on your machine. We never receive your save files.

What is the Palworld host save fix?

Remaps the co-op host GUID to what your dedicated server expects for your Steam account. A full migration also rewrites that ID everywhere it appears in Level.sav — character entries, guild data, pal ownership, and palbox/party slots — not only the player filename.

Will my inventory, pals, party, palbox, guild, and bases survive the migration?

Yes for a complete remap. Inventory is stored in Players/. A full Level.sav remap rewrites character entries, guild membership, pal ownership, and palbox and party slots that referenced the co-op host ID, so the dedicated server can still associate your character with its pals, guild, palbox, party, and bases.

How is this different from a partial host-GUID rename?

Renaming only Players/…0001.sav (or rewriting a few labeled GUIDs) often leaves guild, ownership, and container-slot IDs pointing at the old co-op host. That can load your inventory while leaving the party and palbox empty. A full conversion remaps the player ID across character entries, guild blobs, pal ownership, and CharacterContainerSaveData slots in Level.sav.

Why is the map dark after migrating a Palworld save, and how do you fix it?

The missing discovery data is stored locally in LocalData.sav, not in the world save. Join the migrated server once, quit Palworld, then copy LocalData.sav from the old co-op folder to %LOCALAPPDATA%\Pal\Saved\SaveGames\<your steam id>\<server world id>\ to restore the map overlay and discovered areas.