Apprentice
Friends, early game, a couple of bases
4GB RAM · Standard
From $4.79/mo
Get ApprenticePalworld Tools
What beats what. Strong types deal 2× and only take half back. Wrong type and you're the one getting farmed.
Nine elements: Neutral, Fire, Water, Grass, Electric, Ice, Ground, Dark, Dragon. Follow the arrows — each one points to a type that takes 2× damage. The reverse hit is ½.
Bosses and dual-types are where this matters. Bring Water into Fire and you both deal more and eat less. Bring Neutral into Dark and you'll notice.
Arrows point at the type that takes 2×. Left loop is the main cycle; Fire also branches right into Ice → Dragon → Dark → Neutral. Click any gem to highlight it below.
Attacker down the left, defender across the top. Click a card above if you don't want to squint at the whole grid.
| Atk \\ Def | Neutral | Fire | Water | Grass | Electric | Ice | Ground | Dark | Dragon |
|---|---|---|---|---|---|---|---|---|---|
| Neutral | · | · | · | · | · | · | · | ½ | · |
| Fire | · | · | ½ | 2× | · | 2× | · | · | · |
| Water | · | 2× | · | · | ½ | · | · | · | · |
| Grass | · | ½ | · | · | · | · | 2× | · | · |
| Electric | · | · | 2× | · | · | · | ½ | · | · |
| Ice | · | ½ | · | · | · | · | · | · | 2× |
| Ground | · | · | · | ½ | 2× | · | · | · | · |
| Dark | 2× | · | · | · | · | · | · | · | ½ |
| Dragon | · | · | · | · | · | ½ | · | 2× | · |
Two elements means two ways to get hit for 2×. Look at both before you commit.
Fire / Ground can be hit by Water or Grass. Water into Fire is usually safer if the Pal is throwing Fire back at you.
Towers swap elements a lot. A team of only Neutral Pals falls over the second Dark shows up.
Type multipliers don't change on a dedicated box.
PalDamageRateAttack /
PalDamageRateDefense in
PalWorldSettings.ini still scale the numbers. Use the
settings generator
if bosses feel spongy or melt too fast.
Bigger fights load more Pals. The RAM calculator helps match plan size to how many people and bases you actually run before the whole group piles in.
File manager for saves, panel access to
PalWorldSettings.ini, and a box that stays online when
you're not. Pick a plan and invite people to the same bosses you're
practicing counters on.
Friends, early game, a couple of bases
4GB RAM · Standard
From $4.79/mo
Get ApprenticeMore players, light mods, busier bases
5GB RAM · Standard
From $5.99/mo
Get JourneymanAutomation-heavy or bigger groups
6GB RAM · Standard
From $7.19/mo
Get MasterworkNeed more than 6GB or Premium hardware? All Palworld plans · Configurator · RAM calculator
Type matchups, dual Pals, and what server settings actually change.
Super effective hits deal 2×. The reverse hit deals 0.5×. Fire beats Grass and Ice, Water beats Fire, Electric beats Water, Ground beats Electric, Grass beats Ground, Ice beats Dragon, Dragon beats Dark, Dark beats Neutral. Neutral doesn't counter anything.
Water. It deals 2× to Fire and only takes half back. Fire still shreds Grass and Ice. Check the matrix for anything else.
Either element can be a weakness. Check both, then pick a counter that also doesn't get wrecked by whatever the Pal is throwing at you.
Yes, it's mirrored. Water 2× into Fire means Fire only does 0.5× into Water. Right type both hits harder and tanks better.
Nine: Neutral, Fire, Water, Grass, Electric, Ice, Ground, Dark, Dragon. Neutral is the odd one out. Nothing it beats, only Dark beats it.
No. The chart is the same everywhere.
PalDamageRateAttack and
PalDamageRateDefense in
PalWorldSettings.ini still multiply overall damage on
top of type matchups. Tweak those in the
settings generator
if fights feel wrong. Hosting the world?
AleForge Palworld plans.
File manager, save uploads, boxes that stay online. Paste your settings and bring the right types.
Palworld hosting at AleForge