Apprentice
StarterFriends, early game, a couple of bases
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Get ApprenticePalworld Tools · v26
Read a Pal's hidden IVs straight from its stat screen. Pick the Pal, enter its level and displayed HP, Attack, and Defense, and get each IV on the 0 to 100 scale.
IVs (talents) are hidden 0–100 rolls that grant up to +30% growth on HP, Attack, and Defense. This calculator inverts the game's floored formulas for all 299 Pals. Breeding data 2026-07-15; trust factors 2026-07-26.
Read these off the Pal Condensation screen, the numbers to the left of the arrows. That screen leaves out passives and temporary buffs, so it needs no guesswork. The party stats screen includes both, and any stat with an arrow beside it there is already being boosted.
A freshly caught or hatched Pal needs none of these. Only set what you have actually applied, or the IVs will read wrong. An arrow next to Attack or Defense in game means souls or passives are already boosting that stat, so it has to be entered here.
No stat passives selected.
Only the 30 passives that move HP, Attack, or Defense are listed. Work speed and utility passives don't change these numbers. Full list in the passive skills reference.
Selected Pal
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Pick a Pal and enter its displayed stats to read its IVs.
IVs range 0 to 100 and grant up to +30% on a stat. Because the game floors its math, several IVs can produce the same displayed number, so you may see a small range. Found a god roll? Plan its bloodline with the breeding calculator.
The status screen never prints talents. You reverse them from the three numbers it does show, after peeling off condenser, souls, trust, and passives.
Each Pal has its own HP / Attack / Defense scaling. Wrong species = wrong IVs every time.
Open Pal Condensation and copy Max Health, Attack, and Defense from the left of the arrows. Those exclude passives and buffs, unlike the party stats screen.
Condenser stars, Statue of Power souls, partner trust, and stat-changing passives all shift the displayed numbers. Flip the alpha switch for a caught field boss, since those scale from a different base. Fresh hatches are the cleanest reads.
Breeding the line next?
Talent % = IV × 0.3 / 100. Trust adds each Pal's Friendship_Stat to its species base before growth (so trust scales with level and IV). Condenser adds 5% per star and multiplies the flat base too. Souls add 3% per rank, and they share one summed modifier with the passives instead of compounding, so 10 souls and a +20% passive come to +50% rather than +56%. Nothing is rounded until the very end: the game carries full precision through every step and truncates only the number it prints.
HP_Stat = speciesHP + friendshipHP × trust
Atk_Stat = speciesAtk + friendshipAtk × trust
Def_Stat = speciesDef + friendshipDef × trust
bonus = 1 + souls×0.03 + passives
HP = floor((500 + 5×L + HP_Stat×0.5×L×(1+IV%)) × cond × bonus)
Atk = floor((100 + Atk_Stat×0.075×L×(1+IV%)) × cond × bonus)
Def = floor((50 + Def_Stat×0.075×L×(1+IV%)) × cond × bonus)
Culling toward 100 IVs takes hundreds of eggs. These plans are sized by player count and how many bases you keep working.
Friends, early game, a couple of bases
4GB RAM · Standard
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Get ApprenticeBreeding farms and busier bases
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Get JourneymanMulti-farm breeding worlds
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Get MasterworkIVs (individual values, called talents in the game files) are hidden per-Pal rolls from 0 to 100 for HP, Attack, and Defense. At 100 an IV grants +30% to that stat's growth, so two Pals of the same species and level can differ by hundreds of HP. The game never shows IVs directly, which is why you need a calculator to read them from displayed stats.
Open the Pal Condensation screen in game, then enter the species, level, and the Max Health, Attack, and Defense it lists to the left of the arrows. It inverts the game's exact stat formulas to recover each IV. For a clean read, check a freshly caught or hatched Pal; if the Pal has condenser stars, souls, trust levels, or stat passives, set those in the upgrades panel first or the numbers will be skewed. Caught alphas need the alpha switch on, because field bosses scale from a bigger HP base.
Yes. Each of the three IVs is inherited from the parents with a chance of a fresh roll, which is why serious breeders start from high-IV parents and cull toward perfection over generations. Once you find a god roll with this calculator, plan the species side of the line with our breeding calculator.
Level multiplies the gap between one IV and the next, so at low levels a single displayed stat covers a lot of IVs: a level 2 Lamball we tested reads one Attack value for everything from IV 16 to IV 47, because the truncated number cannot separate them. The range shrinks as the Pal levels up; by the level cap almost every IV maps to a unique stat value. If you want a single number, level the Pal a bit and re-check.
The Pal Condensation screen, using the numbers to the left of the arrows. It lists Max Health, Attack, and Defense with the Pal's trust included but its passive skills and any temporary buffs left out, which is exactly what this calculator wants, and it means you can leave the passive picker empty. The party stats screen is the trap: it folds in passives and buffs, and a stat with a small arrow beside it there is already boosted. One Pal we tested reads 719 Attack on the Condensation screen and 791 on the party screen because it carries Brave at +10%. Gear you are wearing counts too: a talisman with Defense Up raises the Defense every one of your Pals shows on the party screen, by 20% in our testing, and no amount of fiddling with this calculator will explain that number because the boost is not on the Pal at all. The Condensation screen ignores it. Hovering a single stat is a third view again, giving the unmodified value with trust stripped back out, so set trust to 0 if you use those.
It is almost always an unaccounted modifier: condenser stars, soul enhancements, a trust (partner) level, an alpha's boss stat block, or a passive like Legend or Brave that changes Attack or Defense. Set those in the upgrades panel. Trust is added to the Pal's base scaling before growth, so even a few ranks shifts HP a lot, and picking the Pal's passives from the list beats guessing the percentage. Watch for an arrow beside Attack or Defense in game, which means souls or passives are already boosting that stat. If one stat matches and the others do not, the calculator says so: level, trust, condenser, and alpha move all three stats, so a single match proves those are right and the problem is souls or passives on the stats that missed. Attack on the status screen is the ranged attack stat.
A perfect roll is 100 / 100 / 100, the maximum talent on HP, Attack, and Defense. That is a +30% growth bonus on each. Mutated eggs and careful breeding are the usual paths to near-perfect lines.
Panel settings, save uploads, and farms that keep running while you are away.