Apprentice
StarterFriends, early bases
4GB RAM · Standard
From $4.79/mo
Get ApprenticePalworld Tools · 1.0
List who’s on the base. See which of the twelve jobs are empty, then add workers to fill them.
AleForge maintains this dataset from the Palworld 1.0 game files (v26, checked 2026-07-15): 299 Pals and all 12 jobs. Breeding matrix derived from tylercamp/palcalc (MIT). Game data © Pocketpair. Want the best species per job first? Work suitability chart. Fight party? Team builder. Need to hatch someone? Breeding calculator.
AleForge's Palworld Base Builder lets you assign up to 20 base workers and check coverage across all 12 Palworld jobs. Add the Pals on your base to identify uncovered work, total food, and whether the crew has nocturnal coverage for night shifts.
What is the base worker cap in Palworld 1.0, and can it be changed on servers? Workers per base are the server setting BaseCampWorkerMaxNum. AleForge’s settings generator defaults that to 15, and the field allows 1–50. This planner stops at 20, the cap most servers use. Change it in the server settings generator if your world runs a different cap.
Add workers and you’ll get coverage, food, and night-shift gaps.
AleForge's Palworld Base Builder shows Palworld base job coverage by listing the best work level available for each of the 12 jobs and the crew member providing it. Empty jobs are surfaced first with suggested Pals sorted by that job’s level, so you can fill missing work before improving an existing level.
| Job | Best level | Top Pal |
|---|---|---|
| Kindling | Lv 8 | Renjishi |
| Watering | Lv 8 | Shaolong |
| Planting | Lv 8 | Dandilord |
| Electricity | Lv 8 | Orserk |
| Handiwork | Lv 8 | Solenne |
| Gathering | Lv 8 | Jetragon |
| Lumbering | Lv 8 | Celesdir Noct |
| Mining | Lv 8 | Aegidron |
| Medicine | Lv 8 | Silvance |
| Cooling | Lv 8 | Bastigor |
| Transporting | Lv 7 | Knocklem and Knocklem Ignis |
| Farming | Lv 4 | Dumud Gild and Sibelyx Primo |
Highest base work level in dataset v26, checked 2026-07-15. Passives and condenser ranks are not included. This is the species ceiling, not your current crew. The grid below fills in once you add workers.
Building a raid party instead? Team builder.
Plug empty jobs first. Levels and food can wait until nothing’s blank.
In AleForge's Palworld Base Builder, fill every empty orange job tile before refining work levels, because an empty tile means no assigned crew member has that job. Start with the missing jobs the planner flags; Kindling and Transporting are especially important because without either, the base can stop moving work forward.
For a Palworld base with fewer than 20 workers, AleForge's 1.0 planner favors multi-skill Pals because one crew member with Handiwork, Mining, and Transporting can cover several jobs. Once all job gaps are filled, replace broad coverage with higher single-job levels where the base needs them.
Do I need a nocturnal Pal in my base, and what does one fix? For Palworld base night coverage, AleForge's Base Builder indicates whether the crew includes nocturnal Pals. If the snapshot shows zero nocturnal workers, the camp mostly sleeps when you do; adding one night worker is usually enough to keep Kindling and Transporting moving.
Bases keep crafting while you’re offline. Give them enough RAM if farms run all night.
Friends, early bases
4GB RAM · Standard
From $4.79/mo
Get ApprenticeBases that keep working offline
5GB RAM · Standard
From $5.99/mo
Get JourneymanSeveral bases, busy farms
6GB RAM · Standard
From $7.19/mo
Get MasterworkYes. AleForge checks work levels and food against the Palworld 1.0 game files (dataset v26, checked 2026-07-15): 299 Pals, all 12 jobs. Breeding matrix derived from tylercamp/palcalc (MIT). Game data © Pocketpair.
Workers per base are the server setting BaseCampWorkerMaxNum. AleForge’s settings generator defaults that to 15, and the field allows 1–50. This planner stops at 20, the cap most servers use. Change BaseCampWorkerMaxNum in the server settings generator if your world runs a different cap.
Any job where at least one crew member has a level. Empty tiles get suggestions sorted by that job’s level. Raising Lv 1 → Lv 4 is a separate problem once the holes are gone.
The crew snapshot shows how many nocturnal Pals you assigned. Zero means the camp mostly sleeps when you do. One night worker is usually enough to keep Kindling and Transporting moving.
Fill every empty job before raising levels. An empty tile means no assigned crew member has that job. Kindling and Transporting are especially important: without either, the base can stop moving work forward. The planner lists empty jobs first and suggests Pals sorted by that job’s level.
The work coverage table lists the highest base work level for each of the 12 jobs from the 1.0 files (dataset v26, checked 2026-07-15). Tied jobs list every Pal at that level. Passives and condenser ranks are not part of the rank. The work suitability chart has the full list.
With fewer than 20 workers, a multi-skill Pal covers more jobs per slot. One crew member with Handiwork, Mining, and Transporting can cover several jobs. Once every gap is filled, replace broad coverage with higher single-job levels where the base needs them.
Click Add on the suggestion to put them on the crew, or Breed for their breeding page. Reverse lookup on the breeding calculator helps if you already own parents.
Config panel, save uploads, bases that keep crafting while you’re away.