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7 Days to Die Console Commands

You can access the console using either F1 or “ on US keyboards

Command Description Example Shortcut
help Prints help text for supported commands. help ban
admin add <name / entity id / steam id> Used to add a player to the admin list with the desired permission level. Note that you can use the players entityid, playername, or steam ID. Type “lpi” to find an ID. Permission levels can range between 0 (maximum) and 1000 (none). admin add 171 0
admin remove <name / entity id / steam id> Used to remove a player from the admin list. Type “lpi” to find an ID. admin remove 171
ai pathgrid TBD - added in A19.2 b3
ai pathlines (was: ai path) TBD - renamed in A19.2 b3
aiddebug Toggles AIDirector debug output.
ban add <name / entity id / steam id> <duration> <duration unit> [reason] Bans a player from the game for in with a reason of [reason] (optional). Duration units are minutes, hours, days, weeks, months, and years. Type “lpi” to find an ID. ban 171 10 hours griefing

ban 282 1 year hacking
ban list Print a list of banned players with their duration, ID, and reason to the console.
ban remove <name / entity id / steam id> Remove a ban. Find a list of banned player IDs using “ban list”. ban remove 171
buff <buff name> Applies a buff to the local player (you). Buff names can be found in 7 Days To Die\Data\Config\buffs.xml buff CoffeeStaminaBoost
buffplayer <name / entity id / steam id> <buff name> Applies a buff to the selected player. Type “lpi” to find an ID. Buff names can be found in 7 Days To Die\Data\Config\buffs.xml . buffplayer 171 CoffeeStaminaBoost
chunkcache Shows all loaded chunks in the cache. cc
clear Clears all output text in the command console
cp add <command> <level> Used to add a command to the command permission list with the desired permission level. Use “cp list” to view commands. cp add gettime 0
cp remove <command> Used to remove a command from the command permission list. cp remove gettime
cp list Display a list of current command permissions. “1000” is the lowest (Guest or normal player) while “0” is the highest (Host or Admin).
creativemenu Enables or disables the Creative Menu cm
deathscreen <on/off> Display the blood-filled death screen during normal gameplay. This does not hurt or kill the player but it diminishes visibility.
debuff <buff name> Remove a buff from the local player (you). debuff buffLegBroken
debuffplayer <name / entity id / steam id> <buff name> Remove a buff from the targeted player. debuff 171 buffLegBroken
debugmenu [on/off] Toggles Debug Mode on or off. This allows God mode (G key), the debug menu (ESC), and other unique functionality. dm
enablescope <on/off> Toggle debug scope. es
exhausted Makes the player exhausted.
exportcurrentconfigs Exports the currently used configs to %appdata%/7DaystoDie/Saves///Configs on Windows and .local/share/7DaystoDie/Saves///Configs on Linux.

Useful for mod development. [1]
exportitemicons Exports all item icons to the 7 Days To Die\ItemIcons  folder. Extremely useful for wiki editing!
getgamepref Prints a list of current game preferences to the console (airdrop frequency, daylight length, etc). gg
getgamestat Prints a list of current game stats to the console (land claim size, difficulty, etc) ggs
gettime Prints current number of days and time. gt
gfx af <0 or 1> Sets the anisotropic filtering to off(0) or on(1, default). gfx af 0
gfx dti Set distant terrain instancing (A19.2 b3)
gfx dtpix Set distant terrain pixel error (A19.2 b3)
givequest Give yourself a quest. Quest names can be found in 7 Days To Die\Data\Config\quests.xml . The example command can be used to skip to the end of the tutorial quests. This is also immensely helpful for modded quests. givequest quest_BasicSurvival8
giveself <item name> [quality level] Drops an item at your feet with maximum (600) quality. Use the optional [quality level] to specify. Item names can be found in 7 Days To Die\Data\Config\items.xml giveself machete
giveselfskillxp <skill name> <amount> Increase the specified skill by of experience. The MUST be capitalized and spaced correctly. giveselfskillxp Mining Tools 1000
giveselfxp <amount> Increase your experience by . giveselfxp 1000
kick <name / entity id / steam id> [reason] Kicks a player from the game. Type “lpi” to find an ID. [reason] is optional. kick 171 bye
kickall [reason] Kicks all players from the game. [reason] is optional. kickall bye
killall Kills all players and entities.
lights Toggles display of an outline around all light-emitting objects (candles, campfires, etc) (screenshot)
listents Lists all entities currently in game (zombies, players, animals). le
listlandclaim Lists all active Land Claim Blocks with player name, world ID, SteamID, LCB’s current health state, and coordinates. llp
listplayerids Lists all players and their IDs. lpi
listplayers Lists all players with IDs, positions, health, stats, IP address, etc. lp
listthreads Lists all threads. lt
loggamestate <message> [true/false] Writes information on the current state of the game (memory usage, entities, threads, etc) to the log file at 7 Days To Die\7DaysToDie_Data\output_log.txt . is any string that will be included in the header of the generated log. True = the command should be run on the client. False = the command should be run on the server. “False” is default. loggamestate START lgs
loglevel <loglevel name> <true/false> Telnet/web only. Select which types of log messages are shown on the connection. By default, all log messages are printed on every connection. Log levels: INF, WRN, ERR, EXC, or ALL. loglevel INF false
mem Prints memory information and calls garbage collector.
memcl Prints memory information on client and calls garbage collector.
pplist Prints Persistent Player data.
removequest Removes a quest. Quest names can be found in 7 Days To Die\Data\Config\quests.xml .
repairchunkdensity <x> <z> [fix] Used to check if the densities of blocks in a chunk match the actual block type. If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, indicated by the error message “Failed setting triangles. Some indices are references out of bounds vertices.” It can also fix mismatches within a chunk. and are the coordinates of any block within the chunk to check. Adding “fix” to the end of the command will repair any mismatches. rcd 0 100 fix rcd
saveworld Manually saves the world. sa
say <message> Sends a server message to all connected clients.
setgamepref <preference name> <value> Sets a gamepref. Preference names can be viewed with the “gg” command (getgamepref). sg ZombiesRun 0 sg
setgamestat <stat name> <value> Sets a gamestat. Stat names can be viewed with the “ggs” command (getgamestat). sgs LandClaimExpiryTime 10 sgs
settempunit <c or f> Sets the temperature unit to Celsius (c) or Fahrenheit (f, default). stu
settime day

settime night

settime <time>

settime <day> <hour> <minute>
Sets the current game time. settime 1300

settime 6 15 0
st
showalbedo Toggles display of albedo in gBuffer. albedo
showchunkdata Shows some data of the current chunk. sc
showclouds Artist command to show one layer of clouds.
shownexthordetime Displays the wandering horde time.
shownormals Toggles display of normal maps in gBuffer. norms
showspecular Toggles display of specular values in gBuffer. spec
shutdown Shuts the game down.
sounddebug Toggles SoundManager debug output.
spawnairdrop Spawns an air drop.
spawnentity <playerID> <entityID> “se” by itself prints a list of entity IDs. Type “lpi” to find an ID. You may also use the Entity Spawner (F6) in Debug Mode to spawn an entity. se
spawnscouts Spawns 1 Screamer in the distance and makes it navigate towards the location where the command was used.
spawnscreen Displays spawn screen.
spawnsupplycrate Spawns a supply crate above the player.
spawnwh Spawns a wandering horde in the distance; these hordes will move generally towards the player’s location when they were spawned (but not GPS at the player). (verified for A19.2 by faatal @TFP)
spectrum Force a lighting spectrum. Choices are Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy. For the moment, the “biome” choice is bugged and might crash the game.
starve Makes the player hungry.
staticmap Switches the Navazgane map between static and dynamic
switchview Switches the player view between 1st person and 3rd person views. This can also be done in Debug Mode by hitting F5. sv
systeminfo Print info about the current system (CPU, operating system, etc).
teleport <E / W> [y] <N / S>

teleport <E / W> <N / S>

teleport <target player name/steam id/entity id>

teleport offset <inc E / W> <inc y> <inc N / S>
Teleport the local player (you) to specified location. If using [y] (optional) use -1 to spawn on the ground. Use only <E / W> and <N / S> to always spawn on the ground. Use “offset” to teleport based on current position (e.g. 3 meters north inside a locked building). Type “help tp” for more info. South and West are negative, (-) before number. tp -200 77 300

tp -200 300

tp 171

tp offset 3 1 0
tp
teleportplayer <name / player id / steam id> <E / W> <y> <N / S>

teleportplayer <player id> <player id>
Teleport the target player to specified location. Use y = -1 to spawn on the ground. Use another player’s name or ID to teleport one player to another (such as to yourself). Type “lpi” to print a list of player IDs. Type “help tele” for more info.

South and West are negative, (-) before number.
tele 171 -200 77 300

tele 171 365

tele = friend to you.
tele
thirsty Makes the player thirsty.
traderarea If a player is within a trader area they will be forced out but can reenter unless trader is closed.
updatelighton <name / player id / steam id> Commands for UpdateLightOnAllMaterials and UpdateLightOnPlayers.
version Print the version of the game and loaded mods.
water Control water settings. Type “help water” for more info.
weather Control weather settings. Type “help weather” for more info.
weathersurvival <on / off> Toggles weather survival.
whitelist add <name / player id / steam id> Adds a player to the whitelist.
whitelist remove <name / player id / steam id> Removes a player from the white list.
whitelist list Prints a list of all whitelisted players.