How to Configure Your Avorion Server
Avorion exposes most server settings through the AleForge Panel. Changes on the Startup tab apply when the server starts, so restart after editing values.
For the full command reference, see Avorion Console & Admin Commands.
Configure from the Startup Tab
Section titled “Configure from the Startup Tab”- Open the AleForge Panel
- Stop the server
- Go to
Startup - Edit the settings you want to change
- Start the server
Common Startup Settings
Section titled “Common Startup Settings”| Setting | What it does |
|---|---|
Galaxy Name |
Name of the galaxy folder used for world saves |
Server Name |
Name shown in the in-game server browser |
Max Players |
Maximum number of players allowed online |
Difficulty |
Galaxy difficulty from -3 (easiest) to 3 (hardest) |
Public |
Whether players can join the server |
Listed |
Whether the server appears in public server lists |
Same Start Sector |
Whether all players spawn in the same sector |
Infinite Resources |
Grants infinite resources to all players |
Collision Damage |
Ship collision damage from 0 (off) to 1 (full) |
Save Interval |
Seconds between automatic saves |
Server Password |
Password required to join (if enabled) |
Advanced Configuration Files
Section titled “Advanced Configuration Files”After the server has run at least once, additional files are created in your galaxy folder under galaxy/<GalaxyName>/.
- Galaxy configuration — contains gameplay and administrator settings
admin.xml— administrator Steam IDs (see Adding Admins)modconfig.lua— Steam Workshop mods (see Install Mods)whitelist.txt— player whitelist entries (see Whitelist guide)
Edit these from File Manager in the AleForge Panel. Stop the server before changing configuration files.