How Pay-as-You-Go Game Server Billing Works
AleForge’s pay-as-you-go game server hosting operates on a prepaid credit system. You simply add credit to your account, and your server draws from that balance each minute. Because we utilize strict per-minute billing, a 20-minute gaming session costs exactly 20 minutes of server time; it is never rounded up to a full hour. There are no monthly invoices for these specific services.
You can seamlessly maintain standard monthly servers on the same AleForge account; those traditional services will remain on their own separate billing cycles.
What You Pay For
Section titled “What You Pay For”Our flexible billing model ensures you only pay for what you consume:
- RAM and CPU: Billed only while the game server is actively running. This charge is based on what the server actually uses, rather than the maximum limit you set.
- Disk Space: Billed continuously based on your configured disk limit so your world remains securely saved. This continuous charge applies while the server is stopped and during the 7-day window when a server might sit suspended.
- Databases and Backup Slots: Billed only while a slot is actively in use. An empty slot incurs a $0 charge, and automatic system backups are completely free.
When Credit is Deducted
Section titled “When Credit is Deducted”A single credit balance covers every pay-as-you-go server hosted on your account. Server usage is deducted at the end of the UTC month, or immediately if your remaining balance reaches $0. Your “remaining balance” is your total added credit minus any usage that has not yet been formally deducted.
The email you receive at the end of the month is simply a usage summary for your servers; it is not an invoice requiring payment.
For a full breakdown of hourly and per-minute rates, review our Pay-as-You-Go Prices. To fund your account, please read How to Add Credit.