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How do I upload an Astroneer save?

Want to move your local co-op world to an always-on Astroneer dedicated server? You can easily transfer your existing progress so your crew can keep building and exploring 24/7, even when you are offline.

Astroneer save files look something like this: MYSAVENAME$2019.05.04-01.20.07.savegame. To load it on your server, you will upload this file and tell the server to read the text that comes before the $ symbol.

If you are playing on a Windows PC, you can easily locate your local save files:

  1. Press Win + R on your keyboard to open the Run dialog.
  2. Paste the following path and press Enter: %LOCALAPPDATA%\Astro\Saved\SaveGames
  3. Locate the .savegame file you want to transfer to your server. Do not rename this file.
  1. Log into the AleForge Panel and Stop your Astroneer server.
  2. Navigate to the Files tab and open the following directory: Astro/Saved/SaveGames/.
  3. Upload your chosen .savegame file here. (If your universe is massive and the file size is very large, use SFTP for a faster, more stable upload).
  4. Next, navigate back to Files and open: Astro/Saved/Config/WindowsServer/AstroServerSettings.ini.
  5. Locate the line for ActiveSaveFileDescriptiveName=. Change this value to match the exact name of your uploaded file before the $. For example, if you uploaded MYSAVENAME$2019.05.04-01.20.07.savegame, you would set it to: ActiveSaveFileDescriptiveName=MYSAVENAME
  6. Click Save Content, then start your server.

(Note: The date and timestamp after the $ in the filename only needs to be a valid, correctly formatted timestamp; it does not strictly have to match the actual day you created the save. You can read more about System Era’s naming conventions on their dedicated server page.)

Troubleshooting: Did the server start a new world?

Section titled “Troubleshooting: Did the server start a new world?”

If you join your server and find yourself dropping into a brand-new universe, double-check your steps. This usually happens if:

  • The text in ActiveSaveFileDescriptiveName does not perfectly match the text before the $ in your file name