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How to Configure Your 7 Days to Die Server

Most day-to-day settings live on the Startup page in the AleForge Panel. A few advanced options still require editing serverconfig.xml in File Manager. Stop the server before changing either.

Open your server → Startup. Common fields:

Setting What it does
Server Name Name shown in the server browser
Server Description Short text under your listing
Max Players Player cap — must be 8 or less for crossplay
World Map Navezgane, RWG, or a custom map name
World Name Save folder name — change this to start a new world
World Gen Seed / World Map Size RWG generation options
Game Mode Survival vs creative-style rules
Game Difficulty Scout through Insane
Enable Easy Anti Cheat Required for crossplay; often off for heavy mod packs
Crossplay PC and console together — see crossplay guide
Check For Updates Steam update on boot — see update guide
Telnet Password Password for remote console tools — required for CSMM and other telnet integrations

After saving, restart from Console.

For telnet setup and external tool connections, see Enable telnet for remote admin.

Loot rates, zombie speed, day length, and most gameplay tuning use sandbox settings on current game versions.

For options not on Startup:

  1. Stop the server
  2. Open File Managerserverconfig.xml
  3. Edit the property you need, save, and start the server

Useful properties:

  • ServerPassword — also set via private server / password guide
  • ServerVisibility0 public, 1 friends only, 2 invisible (direct connect only)
  • ServerPort — leave default unless you know you need a custom port
  • TelnetEnabled — remote console access (off by default); prefer Telnet Password on Startup — see telnet guide
  • TelnetPassword / TelnetPort — only edit here if not exposed on Startup

Do not hand-edit GameWorld, GameName, or world gen values here if the same fields exist on Startup — the panel values win on boot.