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How to Install Modlets on Your 7 Days to Die Server

Modlets are lightweight tweaks — a few XML files in one folder. Full mods (Darkness Falls, Undead Legacy, etc.) ship hundreds of files and often need client installs too.

The upload path is the same; the difference is size and whether players need the mod on their PC.

  1. Download the modlet — usually a single folder from Nexus, GitHub, or the mod author
  2. Open the AleForge Panel
  3. Stop the server
  4. Open File ManagerMods (create the folder if it is missing)
  5. Upload the modlet folder so it looks like Mods/SomeModletName/Config/...
  6. Start the server and watch Console for load errors

Each mod or modlet needs its own subfolder under Mods. Do not dump files directly into Mods.

Modlet Full mod
Size Usually small Often hundreds of MB
Client install Often server-only Usually required on every PC
World impact Tweaks loot, recipes, etc. Can change world gen and saves

Read the author’s README every time. If it says “client and server,” every player installs the same files locally.

Do not yank world-generation modlets (biomes, cities, decay systems) off a server that already generated a world. The save expects that content. Either put the modlet back or start a new world.

For the full upload walkthrough, see Install mods.

  • Red errors on boot → remove the last mod added and restart
  • Players disconnect on join → version mismatch or missing client mod
  • See Troubleshooting