How to Install Modlets on Your 7 Days to Die Server
Modlets are lightweight tweaks — a few XML files in one folder. Full mods (Darkness Falls, Undead Legacy, etc.) ship hundreds of files and often need client installs too.
The upload path is the same; the difference is size and whether players need the mod on their PC.
Install a modlet
Section titled “Install a modlet”- Download the modlet — usually a single folder from Nexus, GitHub, or the mod author
- Open the AleForge Panel
- Stop the server
- Open
File Manager→Mods(create the folder if it is missing) - Upload the modlet folder so it looks like
Mods/SomeModletName/Config/... - Start the server and watch
Consolefor load errors
Each mod or modlet needs its own subfolder under Mods. Do not dump files directly into Mods.
Modlets vs full mods
Section titled “Modlets vs full mods”| Modlet | Full mod | |
|---|---|---|
| Size | Usually small | Often hundreds of MB |
| Client install | Often server-only | Usually required on every PC |
| World impact | Tweaks loot, recipes, etc. | Can change world gen and saves |
Read the author’s README every time. If it says “client and server,” every player installs the same files locally.
Removing mods and modlets
Section titled “Removing mods and modlets”Do not yank world-generation modlets (biomes, cities, decay systems) off a server that already generated a world. The save expects that content. Either put the modlet back or start a new world.
For the full upload walkthrough, see Install mods.
Problems after installing
Section titled “Problems after installing”- Red errors on boot → remove the last mod added and restart
- Players disconnect on join → version mismatch or missing client mod
- See Troubleshooting