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How do I install mods on my 7 Days to Die server?

Mods for 7 Days to Die are folder-based. You upload them to your server’s Mods directory and restart the server. If a mod changes gameplay or adds content, every player must also have the same files on their PC.

  1. Open the AleForge Panel.
  2. Go to Console and stop the server.
  3. Open File Manager.
  4. Create a Mods folder if one does not already exist.
  5. Upload the mod’s .zip file into Mods.
  6. Right-click the archive and choose Unarchive.
  7. Start the server again.

Each mod must end up in its own subfolder, for example Mods/ModName/.... Loose files sitting directly in Mods will not load.

Read the mod’s README before you install it. Some mods need extra steps, a specific load order or a specific game version.

There are two main kinds of mods, and they work a little differently.

  • Modlets are small XML tweaks, such as changed drop rates or a new recipe. They use the same install path as other mods but have a smaller footprint. See Install modlets for when this difference matters.
  • Overhaul mods, such as Darkness Falls or Undead Legacy, change large parts of the game. These usually require every player to install the mod on their own PC in %appdata%\7DaysToDie\Mods.

Do not remove world-generation mods from a server that has already generated a world. This includes biome mods, POI packs, decay systems and city builders. Your save depends on that content, and removing it can break the world.

If you need to get rid of one, you have two options:

Removing small quality-of-life modlets in the middle of a save is usually safe. If you are not sure, take a backup first.

Many modded servers turn off Easy Anti-Cheat. Crossplay requires EAC to be on, so decide which matters more before you add mods.

  1. Start the server and check the Console for red error messages.
  2. After a game update, update the game and your mods together. See the update guide.
  3. If something is still wrong, see Troubleshooting.