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How do I install mods on my 7 Days to Die server?

Mods are folder-based. You upload them to the server’s Mods directory, restart, and make sure every player runs matching files on their PC when the mod requires it.

  1. Open the AleForge Panel
  2. Stop the server on Console
  3. Open File Manager
  4. Create a Mods folder if one does not exist
  5. Upload your mod .zip into Mods
  6. Right-click the archive → Unarchive

Each mod must end up in its own subfolder: Mods/ModName/... — not loose files sitting in Mods.

Read the mod’s README. Some packs need extra steps, load order, or a specific game version.

Light XML tweaks are called modlets. Same install path, smaller footprint. See Install modlets for when that label matters.

Large overhauls (Darkness Falls, Undead Legacy, etc.) usually require every player to install the mod locally in %appdata%\7DaysToDie\Mods.

Do not remove world-generation mods (biomes, POI packs, decay systems, city builders) from a server that already generated a world. The save references that content. Options:

Removing small QoL modlets mid-save is usually fine. When in doubt, back up first.

Many modded servers disable Easy Anti-Cheat. Crossplay needs EAC on — plan accordingly.

  1. Start the server and read Console for red errors
  2. Patch the game and mods together after updates — update guide
  3. Still broken? Troubleshooting