How do I install mods on my 7 Days to Die server?
Mods are folder-based. You upload them to the server’s Mods directory, restart, and make sure every player runs matching files on their PC when the mod requires it.
Install mods
Section titled “Install mods”- Open the AleForge Panel
- Stop the server on
Console - Open
File Manager - Create a
Modsfolder if one does not exist - Upload your mod
.zipintoMods - Right-click the archive →
Unarchive
Each mod must end up in its own subfolder: Mods/ModName/... — not loose files sitting in Mods.
Read the mod’s README. Some packs need extra steps, load order, or a specific game version.
Small tweaks vs overhaul packs
Section titled “Small tweaks vs overhaul packs”Light XML tweaks are called modlets. Same install path, smaller footprint. See Install modlets for when that label matters.
Large overhauls (Darkness Falls, Undead Legacy, etc.) usually require every player to install the mod locally in %appdata%\7DaysToDie\Mods.
Check whether the mod is server-only or client+server. If players connect and instantly disconnect, mismatched mods are the first thing to check.
Removing mods
Section titled “Removing mods”Do not remove world-generation mods (biomes, POI packs, decay systems, city builders) from a server that already generated a world. The save references that content. Options:
- Put the mod back, or
- Start a new world with a new
World Name
Removing small QoL modlets mid-save is usually fine. When in doubt, back up first.
EAC and mods
Section titled “EAC and mods”Many modded servers disable Easy Anti-Cheat. Crossplay needs EAC on — plan accordingly.
After installing
Section titled “After installing”- Start the server and read
Consolefor red errors - Patch the game and mods together after updates — update guide
- Still broken? Troubleshooting